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VRML(Virtual Reality Modeling Language)/X3D(eXtensible 3D)´Â ÀÎÅͳݿ¡¼ 3Â÷¿ø ¹°Ã¼¸¦ ±â¼úÇϱâ À§ÇÑ ¾ð¾îÀÌ´Ù. ´ë´Ù¼öÀÇ ÇÁ·Î±×·¡¹Ö ¾ð¾î´Â º¹ÀâÇÑ ¹®¹ý°ú ¾Ë°í¸®ÁòÀ¸·Î¼ÇÁ·Î±×·¡¸Ó¿¡°Ô ´çȤÇÔÀ» ¾È°ÜÁÖÁö¸¸ VRMLÀº ´Ü¼øÇÑ ¹®¹ý°ú ½¬¿î ¾Ë°í¸®ÁòÀ¸·Î¼ ÀÎÅͳݿ¡¼ 3Â÷¿ø ¹°Ã¼¸¦ ±ØÈ÷ ´Ü¼øÈÇÏ¿© ³ªÅ¸³½´Ù. ÀÌ Ã¥ÀÇ ±Ùº» ¸ñÀûÀº 2Â÷¿øÀ¸·Î ÀÌ·ç¾îÁø À¥ ¹®¼¸¦ 3Â÷¿øÀÇ °¡»ó°ø°£À¸·Î ±¸ÇöÇÏ¿© º¸´Ù ½Ç°¨³ª°í Çö½Ç°¨ ÀÖ´Â ÀÎÅͳÝÀ» ±¸ÇöÇϴµ¥ Á¶±ÝÀ̳ª¸¶ µµ¿òÀÌ µÇ°íÀÚ ÇÑ´Ù. °¡»ó°ø°£À» ±¸ÇöÇÏ´Â VRMLÀ» ÅëÇØ ¿©·¯ºÐÀº 3Â÷¿ø ±×·¡ÇÈ, ¾Ö´Ï¸ÞÀ̼Ç, 3Â÷¿ø °ÔÀÓ µî À¥ÀÇ ´Éµ¿ÀûÀÎ Ãø¸éµéÀ» ¾Ë ¼ö ÀÖ°Ô µÉ °ÍÀÌ´Ù
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ÀÌ Ã¥ÀÇ ±¸¼º°ú ÇнÀ ¹æ¹ý Part 01 °¡»óÇö½ÇÀÇ °³¿ä Chapter 01 °¡»óÇö½Ç °³³ä 1.1 °¡»óÇö½Ç(Virtual Reality)ÀÇ Á¤ÀÇ¿Í Æ¯¼º 1.2 °¡»óÇö½ÇÀÇ ºÐ·ù 1.3 °¡»óÇö½ÇÀÇ È°¿ë ºÐ¾ß Chapter 02 °¡»óÇö½Ç ½Ã½ºÅÛ 2.1 °¡»óÇö½Ç µ¥ÀÌÅÍÀÇ Ã³¸® 2.2 ÀÔ·ÂÀåÄ¡ 2.3 Ãâ·ÂÀåÄ¡ 2.4 ±×·¡ÇÈ·»´õ¸µ(Rendering) ½Ã½ºÅÛ 2.5 °¡»óÇö½Ç ¼ÒÇÁÆ®¿þ¾î Chapter 03 Áõ°Çö½Ç 3.1 Áõ°Çö½ÇÀÇ Á¤ÀÇ¿Í °³³ä 3.2 Çϵå¿þ¾î 3.3 Áõ°Çö½Ç Á¾·ù 3.4 Áõ°Çö½Ç ¼ÒÇÁÆ®¿þ¾î 3.5 Áõ°Çö½Ç ÀÀ¿ë Chapter 04 VRML (Virtual Reality Modeling language) 4.1 VRMLÁ¤ÀÇ 4.2 VRMLÀÇ Æ¯Â¡ 4.3 VRML°ú X3D(Extensible 3Dimension) 4.4 ÇÁ·ÎÆÄÀÏ(Profile) 4.5 ÄÄÆ÷³ÍÆ®(Component)
Part 02 VRML ½Ç½À Chapter 05 VRML ½ÃÀÛÇϱâ 5.1 Àü¿ë ºä¾î(Viewer) ¼³Ä¡ 5.2 Cortona Player »ç¿ë¹ý 5.3 VrmlPad »ç¿ë¹ý 5.4 ³ëµå¿Í Çʵå Chapter 06 ±âº» ¹°Ã¼ ¸¸µé±â 6.1 ±âº» 3D °´Ã¼ ¸¸µé±â 6.2 Á¡, ¼±, ¸éÀ» ÀÌ¿ëÇÑ 3D °´Ã¼ ¸¸µé±â 6.3 3D ºÒ±ÔÄ¢ ¸é/µ¹Ãâ ¹°Ã¼¿Í ¹®ÀÚ Chapter 07 °´Ã¼ÀÇ È®Àå 7.1 ±×·ì°´Ã¼¿Í 3D ÁÂÇ¥ 7.2 ³ëµåÀÇ Á¤ÀÇ(DEF/USE)¿Í Group ³ëµå 7.3 Anchor ³ëµå 7.4 Collision ³ëµå 7.5 Billboard ³ëµå Chapter 08 ºûÀÇ Æ¯¼º°ú ¹°Ã¼ÀÇ »ö»ó 8.1 ¹°Ã¼ÀÇ ¿ÜÇü°ú ºûÀÇ Æ¯¼º 8.2 Color ³ëµå 8.3 Appearance ³ëµå 8.4 Material ³ëµå 8.5 ImageTexture ³ëµå 8.6 TextureTransform 8.7 TextureCoordinate ³ëµå 8.8 MovieTexture ³ëµå 8.9 PixelTexture ³ëµå Chapter 09 ÀΰøÁ¶¸í 9.1 ÀΰøÁ¶¸í°ú Ư¼º 9.2 NavigationInfo ³ëµå 9.3 DirectionalLight ³ëµå 9.4 PointLight ³ëµå 9.5 SpotLight ³ëµå Chapter 10 ¹Ù¿îµù ³ëµå¿Í »ç¿îµå 10.1 Background ³ëµå 10.2 Viewpoint ³ëµå 10.3 Fog ³ëµå 10.4 Sound ³ëµå 10.5 AudioClip ³ëµå 10.6 Inline ³ëµå 10.7 LOD ³ëµå
Part 03 ¾Ö´Ï¸ÞÀÌ¼Ç ½Ç½À Chapter 11 À̺¥Æ®¿Í ¼¾¼ 11.1 À̺¥Æ®(Event)¿Í ¼¾¼ 11.2 TouchSensor 11.3 TimeSensor 11.4 ProximitySensor 11.5 VisibilitySensor 11.6 CylinderSensor 11.7 PlaneSensor 11.8 SphereSensor Chapter 12 ¾Ö´Ï¸ÞÀÌ¼Ç 12.1 Interpolator 12.2 ColorInterpolator 12.3 CoordinateInterpolator 12.4 NormalInterpolator 12.5 OrientationInterpolator 12.6 PositionInterpolator 12.7 ScalarInterpolator Chapter 13 Script¿Í Script ³ëµå 13.1 Script ³ëµå 13.2 script ÇÔ¼ö 13.3 script °´Ã¼ 13.4 Switch ³ëµå
Chapter 14 VRML ÀÛÇ° ¸¸µé±â 14.1 ³ªºñ¾Ö´Ï¸ÞÀÌ¼Ç 14.2 Script³ëµå¸¦ ÀÌ¿ëÇÑ À̺¥Æ®
Part 04 ºÎ ·Ï A. VRML97 Specification B. Extension VRML Specification C. ¿ë¾î ã±â |
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