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ÀÎÅÍ³Ý ±â¼úÀÇ ¹ßÀüÀÌ °¡¼ÓÈ µÇ´Â »óȲ¿¡¼ ´ç¿¬È÷ 3Â÷¿ø °¡»óÇö½ÇÀº ´ç¿¬½Ã µÇ¸®¶ó°í »ý°¢ÇÏÁö¸¸ 93³â¿¡ µîÀåÇÑ ÀÎÅͳݿ¡¼ 3Â÷¿ø ¹°Ã¼¸¦ ±â¼úÇϱâ À§ÇÑ ¾ð¾î VRML(Virtual Reality Modeling Language)/X3D(eXtensible 3Dimension)ÀÇ º¸ÆíÈ¿Í »ó¿ëÈ´Â ¾ÆÁ÷ ´õµò »óÅÂÀÌ´Ù. ¿ÃÇØ 10ÁÖ³âÀ» ¸ÂÀÌÇÏ´Â Adobe»çÀÇ Flash¿Í ºñ±³ÇÒ ¶§ ½ÃÀå Á¡À¯À²Àº ºñ±³°¡ µÇÁö ¾Ê´Â´Ù. Flash°¡ óÀ½ µîÀåÇÏ¿´À» ¶§ ÇöÀç¿Í °°ÀÌ À¥À» ÁÖµµÇÏ´Â ¾Ö´Ï¸ÞÀÌ¼Ç Á¦ÀÛ ÅøÀÌ µÇ¸®¶ó°í´Â ±× ´©±¸µµ »ý°¢Áö ¸ø ÇÏ¿´À» °ÍÀÌ´Ù. ±×·¯³ª ÀÎÅÍ³Ý ¹ßÀü ¹æÇâÀº ¾î·µç 3Â÷¿øÀÇ ¹æÇâÀ¸·Î Á¢¾îµé°í ÀÖÀ¸¸ç Flash°¡ ±×·¯ÇÏ¿´µíÀÌ VRML/X3D´Â ÀÎÅͳÝÀÇ ÁÖ·ù¸¦ ÀÌ·ç°Ô µÉ °ÍÀÌ´Ù. ±×°ÍÀº 2Â÷¿øÀ¸·Î ÀÌ·ç¾îÁø À¥ ¹®¼¿Í ºñ±³µÉ ¼ö ¾ø´Â 3Â÷¿ø °ø°£¸¸ÀÌ Á¦°øÇÏ´Â ¸Å·ÂÀº Çö½Ç°¨À» ¾È°ÜÁֱ⿡ ÃæºÐÇϱ⠶§¹®ÀÌ´Ù.
1. VRMLÀÇ ¿ª»ç¿Í Ư¡
1.1 VRML(Virtual Reality Modeling language)
1.1.1 VRML 1.0
1.1.2 VRML 2.0
1.1.3 VRML 97
1.1.4 X3D
1.2 VRMLÀÇ Æ¯Â¡
2. VRML»ç¿ë¹ý
2.1 Àü¿ë ºä¾î(Viewer) ¼³Ä¡
2.2 Cortona Player »ç¿ë¹ý
2.3 VrmlPad »ç¿ë¹ý
2.4 ³ëµå¿Í Çʵå
2.4.1 VRML ±¸Á¶
2.4.2 ³ëµå(Node)
2.4.3 È®Àå VRML ³ëµå
2.4.4 Çʵå(Field)
3. °¡»ó°ø°£ ¼³°è
3.1 °¡»ó°ø°£ ¼³°è ½Ã À¯ÀÇ »çÇ×
3.2 PhotoShopÀ» ÀÌ¿ëÇÑ °£´ÜÇÑ À̹ÌÁö ¸¸µé±â
3.3 ±×¸²ÆÄÀÏÀÇ Á¾·ù¿Í ¼Ó¼º
3.4 °¡»ó°ø°£À» À§ÇÑ Æú´õ ±¸Á¶
3.4.1 Æú´õ »ý¼º ½Ã °í·Á »çÇ×
3.4.2 Æú´õ »ý¼º
4. ±âº» °¡»ó°ø°£ ¸¸µé±â
4.1 °¡»ó°ø°£ Á¤º¸ÀÔ·ÂÇϱâ(WorldInfo ³ëµå)
4.2 ¹Ù´Ú ¸¸µé±â
4.2.1 Shape ³ëµå
4.2.2 Box ³ëµå
4.2.3 ImageTexture ³ëµå
4.3 ¹è°æ ¸¸µé±â(Background ³ëµå)
4.4 ´Ù¸¥ ÆÄÀÏ È£ÃâÇϱâ(Inline ³ëµå)
4.5 ½ÃÁ¡ ÁöÁ¤Çϱâ(Viewpoint ³ëµå)
4.6 Ç×ÇØ Á¤º¸ ¼³Á¤Çϱâ(NavigationInfo ³ëµå)
4.7 ±âº» 3D ¹°Ã¼(Sphere, Cone, Cylinder ³ëµå)
4.7.1 Sphere ³ëµå
4.7.2 Cone ³ëµå
4.7.3 Cylinder ³ëµå
5. ±âº» 3D ¹°Ã¼ ¸¸µé±â
5.1 ºûÀÇ Æ¯¼º°ú ¹°Ã¼ÀÇ »ö»ó
5.1.1 ºûÀÇ Æ¯¼º
5.1.2 ¹°Ã¼ÀÇ »ö»ó Ç¥Çö
5.2 ´Ù¾çÇÑ »ö»óÀÇ ½ÊÀÚ ¸¸µé±â (Appearance, Material ³ëµå)
5.2.1 Appearance ³ëµå
5.2.2 Material ³ëµå
5.2.3 ½ÊÀÚ ¸¸µé±â(diffuseColor, emissiveColor, specularColor)
5.3 3D ÁÂÇ¥
5.4 ±âº» ¸ðÇü ¸¸µé±â(Transform ³ëµå)
5.5 »ç°¢ Å×ÀÌºí ¸¸µé±â(DEF/USE)
5.6 º¥Ä¡ ¸¸µé±â(Group ³ëµå)
6. ´Ù¾çÇÑ 3D ¹°Ã¼ ¸¸µé±â
6.1 ½ÄŹ ¸¸µé±â
6.1.1 ¿øÇü Å×À̺í(table_c.wrl) ¸¸µé±â
6.1.2 Å×À̺í ÀÇÀÚ(chair.wrl) ¸¸µé±â
6.1.3 Å×ÀÌºí ¼Â(table_set.wrl) ¸¸µé±â
6.2 ³ª¹« ¸¸µé±â(IndexedFaceSet, TextureTransform ³ëµå)
6.2.1 µÕ±Ù ³ª¹µÀÙ ³ª¹«
6.2.2 ħ¿±¼ö ³ª¹«
6.2.3 À̹ÌÁö Àû¿ëÇϱâ(TextureTransform ³ëµå)
6.2.4 ħ¿±¼ö À̹ÌÁö Àû¿ëÇϱâ
6.3 ±¼°î ÁöÇü ¸¸µé±â(ElevationGrid ³ëµå)
6.3.1 ¹ÙÀ§ ¸¸µé±â(stone.wrl)
6.3.2 Á¤¿ø ¹Ù´Ú(ground.wrl) ¸¸µé±â
6.4 ÈÞÁöÅë/Á¢½Ã/ÄÅ ¸¸µé±â(Extrusion ³ëµå)
6.4.1 ÈÞÁöÅë ¸¸µé±â
6.4.2 Á¢½Ã(dish.wrl) ¸¸µé±â
6.4.3 À¯¸®ÀÜ(glass.wrl) ¸¸µé±â
6.5 TV/Àüµî ¸¸µé±â(MovieTexture, Sound, AudioClip ³ëµå)
6.5.1 TV(tv.wrl) ¸¸µé±â
6.5.2 Sound ³ëµå
6.5.3 AudioCip ³ëµå
6.6 2D¸¦ ÀÌ¿ëÇÑ 3D È¿°ú(Billboard ³ëµå)
6.6.1 ¾È³»¿ø ¸¸µé±â
6.6.2 ²É¹ç(flowers.wrl) ¸¸µé±â
7. Àΰø Á¶¸í ¸¸µé±â
7.1 ÀΰøÁ¶¸í ¸¸µé±â(DirectionalLight ³ëµå)
7.1.1 ÀΰøÁ¶¸íÀÇ Æ¯¼º
7.1.2 ºûÀÇ À§Ä¡ Á¶ÀýÇϱâ(DirectionalLight ³ëµå)
7.2 ÃÐºÒ ¸¸µé±â(PointLight ³ëµå)
7.3 ½ºÅÄµå ¸¸µé±â(SoptLight ³ëµå)
8. °Ç¹° ¼³°è¿Í ȯ°æ ¸¸µé±â
8.1 ¹æ ¸¸µé±â(Anchor ³ëµå)
8.1.1 ¹® ¸¸µé±â
8.1.2 ¹æ ¸¸µé±â(cinema_movie.wrl)
8.2 °Ç¹° ±¸Á¶ ¸¸µé±â(Collision ³ëµå)
8.2.1 Åõ¸í ¹® ¸¸µé±â(Cdoor.wrl)
8.2.2 °Ç¹° º® ¸¸µé±â
8.3 ÁÖº¯ ȯ°æ ¸¸µé±â
8.3.1 Á¤¿ø°ú °Ç¹° °áÇÕÇϱâ
8.3.2 ³ª¹« ¹èÄ¡Çϱâ
8.3.3 Å×ÀÌºí ¼Â ¸¸µé±â
8.3.4 °¡·Îµî°ú º¥Ä¡
8.3.5 indexÆÄÀϰú ȯ°æ ÆÄÀÏµé ¿¬°áÇϱâ
9. À¥°ú ÀÎÅÍÆäÀ̽º
9.1 À¥ ¹®¼ ±¸Á¶(index.html)
9.1.1 index.htmlÀÇ ±¸Á¶
9.1.2 body.htmlÀÇ ±¸Á¶
9.2 À¥ ¹®¼¿Í VRMLÀÇ ÀÎÅÍÆäÀ̽º
9.2.1 Embed ű×
9.2.2 Object ű×
9.3 3D ¿ÍÀ̾î ÇÁ·¹ÀÓ(Wire Frame)
10. Á¤Àû ¾Ö´Ï¸ÞÀ̼Ç
10.1 À̺¥Æ®(Event)¿Í ¼¾¼(Sensor)
10.1.1 À̺¥Æ® Á¤ÀÇ
10.1.2 ROUTE
10.2 Á¶¸íÀ» ¹Þ´Â ¹®ÀÚ(TouchSensor, VisibilitySensor ³ëµå)
10.2.1 ¸¶¿ì½º¿¡ ÀÇÇØ Á¶¸íÀ» ¹Þ´Â ¹®ÀÚ
10.2.2 °¡½Ã(Visibilty)¼ºÀÇ ÀÇÇÑ Á¶¸í ¹®ÀÚ
10.3 Á¡¸êÇÏ´Â ¹®ÀÚ(TimeSensor ³ëµå)
10.3.1 3D ¹®ÀÚ
10.3.2 Á¡¸ê ¹®ÀÚ
10.4 ¹è°æ º¯°æÇϱâ(ProximitySensor ³ëµå)
11. µ¿Àû ¾Ö´Ï¸ÞÀ̼Ç
11.1¾Ö´Ï¸ÞÀ̼ÇÀ̶õ ?(Interpolator)
11.2 »ö»óÀÌ º¯ÇÏ´Â ¹®ÀÚ(ColorInterpolator ³ëµå)
11.3 ȸÀüÇÏ´Â ¹®ÀÚ(OrientationInterpolator ³ëµå)
11.4 ¿òÁ÷ÀÌ´Â ¹®ÀÚ(PositionInterpolator ³ëµå)
11.5 ÀÚµ¿¹®°ú ´Ù°¡¼¸é ³ªÅ¸³ª´Â ¹®ÀÚ
11.5.1 ÀÚµ¿¹®(autodoor.wrl)
11.5.2 ´Ù°¡¼¸é ³ªÅ¸³ª´Â ¹®ÀÚ (appear.wrl)
11.6 ³ªºñ ¸¸µé±â(TextureCoordinate ³ëµå)
11.6.1 ³ªºñ ¸öÅë ¸¸µé±â(butterfly_body.wrl)
11.6.2 ³ªºñÀÇ ³¯°³ ¿òÁ÷À̱â(butterfly_fly.wrl)
11.6.3 ƯÁ¤ Á¶°Ç¿¡¼ ³ªºñ ¿òÁ÷À̱â(butterfly_move.wrl)
11.7 CATV ¸¸µé±â(Script ³ëµå)
11.7.1 TV Á¦¾îÇϱâ
11.7.2 CATV ¸¸µé±â
12. Ư¼öÈ¿°ú
12.1Ä«¸Þ¶ó È¿°ú
12.1.1 Viewpoint¿Í ProximitySensor ¸ñ·Ï
12.1.2 Interpolator ¸ñ·Ï
12.2 ¹Ýµ÷ºÒ È¿°ú 255
12.2.1 ±âº» ºû ¸ð¾ç ¸¸µé±â
12.2.2 ¹Ýµ÷ºÒ ¸¸µé±â
12.3 ¿òÁ÷ÀÌ´Â ºÒ 9
12.4 3D ȨÆäÀÌÁö¿¡ ¾Ö´Ï¸ÞÀÌ¼Ç Àû¿ëÇϱâ
12.4.1 house.wrl
12.4.2 cinema_movie.wrl ¿Í cinema_flash.wrl
12.4.3 index.wrl
12.4.4 top.html
13. È®Àå VRML
13.1 Layer¿Í 2D ³ëµå
13.1.1 Layer2D¿Í Layer3D
13.1.2 Background2D ³ëµå
13.1.3 Circle ³ëµå
13.1.4 Rectangle ³ëµå
13.1.5 IndexedLineSet2D ³ëµå
13.1.6 IndexedFaceSet2D ³ëµå
13.1.7 PointSet2D ³ëµå
13.1.8 Coordinate2D ³ëµå
13.1.9 CoordinateInterpolator2D ³ëµå
13.1.10 Transform2D ³ëµå
13.2 Panel°ú HTMLText ³ëµå
13.2.1 Panel ³ëµå
13.2.2 HTMLText ³ëµå
13.3 Çâ»óµÈ ½Ã°¢È¿°ú
13.3.1 AdvancedAppearance ³ëµå
13.3.2 CubeEnvironment¿Í SphereEnvironment ³ëµå
13.3.3 BumpMap°ú MipMap ³ëµå
13.3.4 ±× ¹ÛÀÇ Çâ»óµÈ ½Ã°¢ È¿°ú ³ëµå
13.4 Spline°ú NURBS ³ëµå
13.4.1 Spline ³ëµåµé
13.4.2 NurbsSurface ³ëµå
13.5 ¸¶¿ì½º¿Í Űº¸µå
13.5.1 DropSensor ³ëµå
13.5.2 KbdSensor ³ëµå
13.6 Flash¿Í Movie
13.6.1 MovieTexture ³ëµå¸¦ ÀÌ¿ëÇÑ Flash, QuickTime ¹«ºñ Àç»ý
13.6.2 FlashMovie ³ëµå
13.7 X3D °ü·Ã ³ëµå
13.7.1 Inline ³ëµå
13.7.2 À̺¥Æ® À¯Æ¿¸®Æ¼(Utility)
14. X3D
14.1 X3D(Extensible 3Dimension) Ư¡
14.2 X3DÀÇ ±¸Á¶
14.2.1 X3D Çì´õ ±¸Á¶
14.2.2 X3D Àü¿ë ºä¾î
14.2.3 X3D Çʵå¿Í ³ëµå ±¸Á¶
14.3 ÇÁ·ÎÆÄÀÏ(Profile)
14.3.1 Core ÇÁ·ÎÆÄÀÏ
14.3.2 Interchange ÇÁ·ÎÆÄÀÏ
14.3.3 Interactive ÇÁ·ÎÆÄÀÏ
14.3.4 MPEG-4 Interactive ÇÁ·ÎÆÄÀÏ
14.3.5 Immersive ÇÁ·ÎÆÄÀÏ
14.3.6 Full ÇÁ·ÎÆÄÀÏ
14.4 ÄÄÆ÷³ÍÆ®(Component)
14.4.1 Core ÄÄÆ÷³ÍÆ®
14.4.2 Networking ÄÄÆ÷³ÍÆ®
14.4.3 Rendering ÄÄÆ÷³ÍÆ®
14.4.4 Geometry2D ÄÄÆ÷³ÍÆ®
14.4.5 Key Device Sensor ÄÄÆ÷³ÍÆ®
14.4.6 Environmental effects ÄÄÆ÷³ÍÆ®
14.4.7 Geospatial ÄÄÆ÷³ÍÆ®
14.4.8 Humanoid animation(H-Aim) ÄÄÆ÷³ÍÆ®
14.4.9 NURBS ÄÄÆ÷³ÍÆ®
14.4.10 Distributed Interactive simulation(DIS) ÄÄÆ÷³ÍÆ®
14.4.11 Event Utility ÄÄÆ÷³ÍÆ®
14.4.12 Programable Shader ÄÄÆ÷³ÍÆ®
14.4.13 CAD¡¡Geometry ÄÄÆ÷³ÍÆ®
14.4.14 Cube Map Enviromental ÄÄÆ÷³ÍÆ®
15. ±× ¹ÛÀÇ ³ëµåµé
15.1 ±×·ì ³ëµå(LOD, Switch ³ëµå )
15.1.1 LOD ³ëµå
15.1.2 Switch ³ëµå
15.2 ±âÇÏ ¼Ó¼º³ëµå(Color, Coordinate, PointSet, IndexedLineSet ³ëµå)
15.2.1 Color ³ëµå
15.2.2 Coordinate ³ëµå
15.2.3 PointSet ³ëµå
15.2.4 IndexedLineSet ³ëµå
15.3 PixelTexture ³ëµå
15.4 ¼¾¼ ³ëµå(PlaneSensor, CylinderSensor ³ëµå)
15.4.1 PlaneSensor ³ëµå
15.4.2 CylinderSensor ³ëµå
15.5 ¾Ö´Ï¸ÞÀÌ¼Ç ³ëµå (Color,Coordinate, Normal ³ëµå )
15.5.1 CooordInterpolator ³ëµå
15.5.2 NormalInterpolator ³ëµå
15.6 Fog ³ëµå
ºÎ·Ï
A. VRML Specification
B. Extension VRML
C. X3D Specification |
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